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Prior mission details...
Mission 16: March 15, 2009
Recently James Clement
(a film instructor at local Full Sail University) reached out to me to play tag.
Unfortunately there were no scheduled games for the Central Florida Lazer Tag
Group. However I had told James that if by any chance he and his friends were
planning to play, I would be honored to attend. The first game date, I was
unable to attend but when James set up another game for March 15, 2009, my itchy
trigger finger and lack of tagging got the better of me and I got some people
together to play some LT.
James picked a local park (Red Bug Lake Park, Casselberry, Florida) to play.
Actually it is a nice park to spend with family and friends, but a little
limited for a large group to play tag. There is a wooded area but very thick,
dense and part is swampy and close to a lake. Only a small narrow path had been
blazed for hiking, however there were a few areas to move around in and a
boardwalk to move quickly on. As I have often said to people visiting Central
Florida; if there is a glass of water outside, there's a good chance there's a
gator in it.
We made a plan to meet at the park on Sunday at 3PM and pretty much we all
arrived on time. From my side my wife Evelyn and I came with our daughter Jolynn
(whom could not play due to a lingering surgery that has not healed completely).
She was accompanied by her boyfriend Kris, his friends Thomas and Luis and their
girlfriends, as well as my nephew Adam. Another one of Kris's friends showed up
later but I am lousy with names (sorry dude!). The tagger of choice for this day
was the TMB and the LTX!


James was accompanied by his wife Elizabeth, and his friends Corey and Jen B.
Also Amber and Nelson were on hand but left early as Amber had lost her glasses
and could not see.

James, looking cool and hot.

His wife Elizabeth.
We split up into two groups Able Company and Baker Company and our first game
would be simple team elimination. One team (A) would go into the brush and lay
in wait. Baker Company would move in when the game on signal was given and try
to eliminate the first team. I was on A Company and we trudged into the thick
brush and found places of concealment. When game on was called I noticed a group
of B Company players using the boardwalk and pasted our location. I figured that
they had splintered their group and would have one part flank us. It was a good
idea but the heavy brush was an advantaged to the dug in A Company and B Company
was forced to move slowly and was tagged out.

Me taking a shot.

Taking position.
Since I had brought along a large water jug for refreshment, for the second
game, we used it as a prop. The premise of the game was that A Company was
transporting a "nuclear package" (the water jug) on the boardwalk, towards an
evac point. B Company would try to ambush them somewhere on route and would need
to tag out A company to take possession of the prize. A Company could not run
with the package and had to have two people carrying it at all times. If a
carrier was tagged out, another player would need to step in. I took one of the
handles, and James wife, Elizabeth is left handed so she took the other end and
we started down the boardwalk. Somewhere mid point we started to take hits from
both sides of the boardwalk. Our team that started out at six dwindled down to 4
and I noticed that we were not taking hits anymore so I told Elizabeth to quick
march to the evac point for a win.

Beginning the gauntlet.

The firefight begins.
The third game was a retrieval game. I made up a quick story that LINUX had come
up with a super open ended operating system that was being transported to
Seattle. While in transit, the transport was destroyed and the case carrying the
master hard drives with the code survived the crash and was located somewhere in
the woods. Microsoft and Apple, eager to get their hands on the case send in
their own mercenary groups to retrieve that package and eliminate the
opposition. Prior to the game I carried my footlocker in to the woods and
concealed it behind a tree and covered it with ferns. Since B Company was down
some players, I moved over to B Company. Even though I knew the location of the
prize, I was not telling nor would I be the person that found it. A Company went
to the far end of the trail, while B Company would start from the Dead Zone,
when game on was called. From what I was told, James had tagged out a player
from B Company that was standing right next to the prize. I don't know who
that player was, nor if the player even knew that they had the prize at arm’s
length. All I really got to see was James running down the boardwalk to their
evac zone, to win the game. Good job A Company.
Since it was getting a little late for us, I asked of we could just play one
last game that I called "the liberation of Stalag 13". Close to the wooded area
the park department had a storage area for their trucks and equipment. The game
here was that A Company needed to defend this area. To win, B Company had to
enter the area and take a large white PVC pipe to claim the area. I had told
James, that although they could physically block an opponent, they could not
touch an opponent (no melee encounters). B Company walked up the boardwalk into
the wooded area to get ready. When game on was called I advised our fastest
runners to use the boardwalk as cover and go back to the beginning and work
their way around the back of the building to flank A Company and get the pole.
The rest of B Company would hit A Company from the front to distract them. As we
approached I saw one of the A Company players under a truck and was able to
score some tags on that player and another near by before I was tagged out.
However by the time I was tagged out, the B Company runners had gotten their
prize and first win of the day. Hoorah!!!

Taking position in the
last game.


End Game!
Mission 15:
Sunday, April 13, 2008, was the latest mission of the Central Florida Lazer Tag Group, and we were honored with the presence of Mike Tunez and 13 other players from the Southern Florida LT Group. All in all, I believe that we had about 35 players in the field that afternoon. It took me about an hour just getting everyone set up and we had a late start because it had started raining around noon. Between my daughters boyfriend and my brother in law, and myself, we set up the tent and base camp in the rain, in anticipation of the rain letting up.
The premise of the game was that a Dept. of the Treasury Transport plane was carrying the special ink and a special plate for printing up US currency. That plane had been sabotaged and crash landed in the woods of Davenport, Florida. A mercenary group was on site trying to recover the loot, and special agents from the Treasury Department were brought in to stop that from happening.
After everyone had been set up and teams chosen by random, each team went to its own base to start the first two games which are simple elimination games. The first two games are meant to warm up the players and to allow the new players to get used to the terrain, the equipment and each other. The game was a mix of ESS, Starlyte Pro’s and LTTO TMB’s in WOW mode. Both games were won by the mercenaries.
The third game was the beginning of the scenario games. I used 4 flashing auto SOS beacons which would serve as the “ink” control rods that the teams were looking for. I scattered these throughout the field. Nearby each “ink control rod” I placed a WOW StarBase, to act as bobby trap or automated defense mechanism. The premise of the game was that the two teams had to go and find the “ink control rods”. If a player found one and was tagged out, it could be taken by another player. The winning team was the team that had the most “ink control rods” at the end of thirty minutes.
The Treasury agents decided that if they found any rods, they would bring it back to their base while the game was going on. Four players were left behind then to guard the base. The Treasury agents found one rod quickly and brought it back to base, but the mercenaries found the other three and kept them in play up to the end of the game. The mercenaries had won round three.
The fourth game was that both teams had to find a safe that contained the printing plate. For this I use the SpyGear electronic safe, which I placed 3 Rice Krispy treats in. I like the safe because it has three mini games built in that need to be won, in order to open the safe. In this game, I hid the safe (with it’s own booby trap) closer to the mercenary side. In this game, if the agents found the safe first they had to hold that position till the game clock ended (30 minutes) to win. The Mercs, if they found that safe, had to defend and crack the safe in the same amount of time. From what I am told, the agents were able to get to the safe first and defended the position until the end of the game.
When the safe and props were brought back to home base, it was cracked and the treats were grabbed at very quickly.
I have to commend the South Florida players (unfortunately it was so chaotic I couldn’t get everyone’s names). I noticed that many times they broke into small groups or squads and played well as a team. One player in particular, Thomas had a very commanding presence. Also, it was funny that with so many players on the field, there were times that I and several other players couldn’t find anyone!?!
This was the first time we had played a game on a Sunday, which allowed the South Florida Group to attend. It did cause some problems for some of our players including me, but I am going to see if we could have more Sunday games for the turnout.
Mission 14:
On Sat., Jan. 12, 2008
the Central Florida Lazer Tag Group had it's 14th mission since it's first game
on 11/2005. The weather was a great, holding in the mid 70's with just a light
sporadic cloud cover. Although we had 17 RSVP's, last minute events brought us
down to 9 players. Two players returned from the last game, Tony and Yvi, and we
had a new player come on board, Luis. Luis promised to bring some of his old
army buddies next game - should be interesting.
The premise of this game was that an unknown group was siphoning off massive
amounts of electricity from feeder cables of Progress Energy (one of our local
electricity companies). Progress Energy, in an effort to stop the loss of
possibly millions of dollars of revenue sent in a small security force to
dismantle the energy theft operation.
After the teams were selected (off balance as one team had 5 and the other had
only 4) we started our games. The first two games are always simple elimination
games to warm up the players and to allow new players to get the hang of the
game and the terrain. The first two games went to the energy pirates hands down,
with that team only losing one player (shamefully - me) both times. Two
commendations I would like to give is the first to Tony and Adam. Adam is my
nephew and has played before, but this was Tony's second time out but they
played together like a well oiled machine. For some reason, in both games, I
ended up between them feeling like an Oreo cookie. In the second game, I ended
up with absolutely no cover, on a sandy road with each one on either side of my.
I just let them have a go of me, as I could not do much else. Also, I would like
to commend Yvi considering this was also only her second time out. She developed
a great strategy for the area. Florida trees tend to be very thin and don't
block for much. Well, Yvi would get behind a tree and hug it, bringing both
hands around the tree so that the tagger was in front of the tree and her sensor
was completely hidden - BRAVO!
The third game was a search and destroy mission. I had set out four LED "flares"
in the field that were energy conduits the energy pirates were using. The goal
of the game was that the Progress Energy Security force had to disable them
simply be taking them. The pirates needed to stop that from happening. Although
no physical contact is ever allowed, an energy pirate, upon finding one of the
"flares" could simply stand over it to protect it, unless tagged out. I set out
the "flares" within eye sight of one another if you really looked, and as close
to the center between the two groups starting points.
When Game On was called the Progress Energy Security group was able to disable
(by grabbing) three of the four "flares" but "died" in the process. Therefore
although none of the team "survived", their primary goal was achieved so they
won game three.
Game four was a game of domination. With 25% of the energy theft operation still
working the Progress Energy group would need to destroy the command module. The
prop that I used for this was an old "Computer Perfection" game. This is a
"Simon" type of game, housed in a futuristic globe. The premise of this game was
that the Security Group would be given a 25 count head start to find the prop
and begin the "auto destruct routine" (press all the buttons repeatedly until
all the lights flashed "end game"). The prop again was placed more or less
center field where there is a certain amount of cover. I am sure that the
Security Group probably saw where I had hidden it, while they were walking from
our start base to the group staring point. Kris, from our group (the energy
pirates) also saw it at this time and called it out (even though I was on the
pirates group and knew where it was, I never divulge information and tend to
hold back a little as to not reveal anything).
In any case when game on was called, the pirate group held back for the count of
25 at which Kris took off like a flash with the rest of the pirates following.
The Security Group had already found the prop and made a defensive circle around
it while trying to do the button sequence. Kris had come out of the tree cover
and was firing practically point blank when the rest of the pirates entered the
fray. All the Security Group was taken out before they could complete their
task. What no one knew was that I had set up a bobby trap in the tree near the
prop. A "tagger in a box" that emitted a silent IR shot on a regular basis. The
Security Group was taking hits even before the pirates got there. The funny
thing was that the Security Group, not knowing where the hits were coming from,
were firing blindly all around them.
In any case, the fourth game went to the energy pirates which meant that we
would all see a price hike in out electricity bills in the near future.
Since, we were able to start early it was decided to play one last game of
elimination of three on three. Luis, Adam and myself went back to the start tent
to start from their. Tony, Yvi and Oscar went to their base and my daughter
Jolynn, Kris (her boyfriend) and Thomas went to their base to start. My
daughter, trying to be funny decided to play WITHOUT her tagger and would use
the booby trap from the last game. Since the emitter on the bobby trap was un-lensed
she would have to get close to her target, but the trap could be "terminated" as
it has a sensor (it's actually an Electronic Survivor Shot in a box, put
together by John H., aka Lazerbait from the Seattle group).
When game on was called, my group decided to hold back a bit and let the other
two groups engage each other first. We walked far around trying to come up
behind one of the groups. After a while, we had not heard anything and continued
to walk deeper into the woods when I spotted my daughter walking towards us
holding the bobby trap out. Since she would have to get close to us before we
would be hit, we separated and started to back paddle a bit while shooting at
her, to turn off the tagger. Unfortunately, the bobby trap doesn't have a
speaker so we didn't know whether it was still working or not, unless my
daughter said something. When I called out to her to check the indicator light
she then realized she had forgotten to turn it on in the first place.
My group re-assembled and we started hunting the other groups again since we
still hadn't heard anything. As we proceeded I noticed Yvi behind a tree, using
her "tree hugging" technique. I called out her position and ended up taking a
hit. I noticed Oscar to my right in a four o'clock position, Yvi was at my 12
and I am not sure were Tony was, but it looked like we had walked into a trap.
We were able to move around enough that Oscar, Yvi and Tony were tagged out, but
we lost Luis. That left only Adam and myself against Kris and Thomas, who are
both fast players, utilizing hit and run tactics. At 49, overweight, out of
shape and with arthritis, I am not one for very much running. Both Adam and
myself retreated back a bit from the last firefight to spot both Thomas and Kris
together, since their backs were towards us, we were able to land a few tags on
them before they ran into the brush. I motioned Adam to go left while I would go
right. When we caught up to the other group again, Thomas and Adam traded shots,
with Adam being taken out, but I also took Thomas out, leaving Kris and myself
as the last two players - oy vey!
There is an area in our play area that has a line of palmetto bushed going
almost completely around a high grass field. Kris was on one side, hiding
somewhere out of IR range in the trees as I was. Every now and again, I would
spot him and I think I was able to score one hit. To see if I could make him
make a move, I found a broken tree limb and threw it towards my left to land in
the brush, hoping the noise and movement would make Kris make a move, but I
didn't see anything. I started to back away from my position for a better
vantage point when a group of ATV'ers roared by. I used the noise of their
engines to see if I could go around and flank Kris, unfortunately he had the
same idea and we ended up on opposite sides of the field again. This time, Kris
tried a more direct approach and made a running break for the tree line. I
didn't see it, but he made a running leap to get to cover and was tripped up by
a vine. I heard a crash and a thump so I called out to see if he was okay - he
was and we continued.
Actually I was ready to call it quits as I was tired and this was turning into a
Mexican Standoff, however every now and then Kris would pop his head up and I
was able to score a hit. I finally tagged him out with three tags left on my
self. Finally time to pack up and go home.
Click here to view mission brochure
Mission 13:
Hostage Rescue
On Sat., Dec. 8, 2007 the Central Florida Lazer Tag Group had it's 13th game since 11/2005. The weather was great, in the low 80's and clear. Although most of the regulars couldn't attend, we had 7 veterans and 7 new players for a game total of 14.
The premise of the game was as follows: The Presidential Party has been ambushed with the help of renegade Secret Service personal. The Mercenary group or Black Ops that ambushed the Presidential tour are well equipped and funded by a powerful corporate group (the same group that ensured the President and VP's safety). The President has been killed and the VP has been taken hostage. The nuclear launch codes are in safe hands. The Black Ops mission is to get the VP to an extraction point. The Federal Agents or Commandos have been sent in to rescue the VP and get the VP to its own extraction point for retrieval.
After passing out the taggers (ESS) everyone was assigned a team by random card selection and the game was on. The first two games are always simple team elimination games as this allows the new players to get a hang of the taggers, the game mechanics and the terrain.
The first two games went quickly with both games going to the Mercenary group. Although by chance each time had about an equal amount of veteran players, the Mercenary group had many more younger-faster players who would employ shoot and run tactics.
The third game was where the real scenario began.
The Commandos had to find and liberate the VP from the Mercenaries. The Mercenary group was given a head start to go into the woods and find a spot to defend the VP. The VP was given a neon green vest to wear to identify the player (purchased from Home Depot). The rules were that even though the VP was supposed to be a good guy, had been brain washed and would be fighting the rescuers. The VP, once positioned could not move from that position other than a few feet one way or another. Also as least one other Mercenary had to protect the VP hostage. For the Commandos to liberate the VP, all we had to do was touch her (the VP was played by my daughter, Jolynn).
The Mercenaries were given a head start to find a place and when ready, would call game on. I had this game timed at 45 minutes.
When game on was called, the Commandos fanned out in a search pattern to find the Mercenary location. A few minutes into the game, we started to get hits from the Mercenaries. They had sent out some of their faster players to engage and lead away from the real hiding location. After a good fire fight, the Commandos set out to locate the real hiding location again.
After beating through the woods for a few minutes more, we again started to get hits and I spotted three Mercenaries as well as the VP. Unfortunately in the ensuing firefight I lost track of the VP and was tagged out myself. Oscar, an old player was hiding in a Palmetto bush and was hitting the Commandos. After a two way firefight, Oscar was tagged out and our people were ready to move on when one of our younger (and first time) players, Tyler, spotted the VP sitting in the bush and touched her, thus ending the game at 22 minutes.
When we got back to the base camp, everyone agreed that this was a well played game. Although I did not see it, Conner (another younger, first time player and Tyler’s brother) was trying to get away from an attacker. He stumbled on some vines or roots and fell but as he fell onto his back, he kept on firing and was able to scramble away.
The fourth game was to be the last formal game. Now that the Commandos had the VP in their possession they needed to get the VP to an extraction point for a helicopter pickup. However the VP, while in the captor’s possession was injected with nano-bots that could trigger a small nuclear explosion. Before the Commandos could take off, the nano-bots needed to be neutralized.
For the helicopter I use a small flying disc launcher that when you trigger it, makes a launch sound effect before releasing the flying disc. To neutralize the nano-bots, I purchased a new portable “Operation” game that comes in a medic case. The helicopter was positioned near the Commandos base and were to be given a head start of a count to 20 once the game was called (the reason for this was that the “Operation” game had to be set up before it could be used). A scout was chosen for the game, and a medic that would perform the procedure to neutralize the nano-bots. When game on was called we moved towards the helicopter and were almost there when the Mercenaries came charging towards us, yelling lines from the movie “300”. It then turned into a fire fight out in the open to try to protect the VP and the medic. If either of those two were tagged out the game would be over as our mission would have failed. At one point as I was trading tags with the Mercenaries, I saw Oscar (a Mercenary) take a shot from a kneeling position, but I noticed something odd. He had taken a Sierra Mist into combat with him, and was drinking from the can while fighting (such arrogance).
Well, the VP and the Medic were tagged out which ended the game in favor of the Mercenaries. The Medic didn’t even have time to set up the game (I have to rethink this for the future).
Again at the end of this game, everyone was saying how much fun it was, but Conner and Tyler wanted to continue playing. Since no one else was willing to play (us old-timers were pooped), I set up a simple game for them. They were to start out back to back and start walking away up to the count of ten, whereupon they would then begin to battle each other. Being young (10 and 13 I believe), they had a lot of energy and were running back and forth in the woods, trading tags but even at their young age, running through the woods, and the sugar sand we have here in Florida, they both soon tired. The game went to Tyler and we headed back to break camp, and head home.
Until the next game, on Jan. 13, 2008.
Click to view Mission Brochure foressblaster.gif game of Dec. 8, 2007
Mission 12:
The game of Nov. 17 was held in
fantastic weather. The temperature hovered in the low to mid 70's and the sun
was warm, with a cooling breeze every now and then. Many of our regular players
could not attend because of other commitments, but we had 5 old and 5 new
players for a total of ten players (2 teams of 5 players each).
This game was a little different as it was being run by my nephew Adam Rivera,
who was using outdoor lazertag as a school project. So it was his job to do the
mission brochure, a flyer, the game play and to be the game master (well, I
actually still did a lot of it). In any case, the mission was set in the year
3010 in a tolitarian society. A prison transport en route to a maximum security
facility crash landed for reason unknown. The surviving inmates were able to
overpower the surviving guards, secure weapons and escape into the woods. The
government had on board as well, a security safe, containing a detonator control
for a weapon of mass destruction. In order to keep things quiet and to retrieve
the device, while also rounding up the escapees as quickly as possible, bounty
hunters were brought in, rather that use standard military.
A total of four games were played.
The first two games are always basic elimination games, to warm up the players
and get them used to the area and the equipment. Both of these games went to the
criminals.
The third game was a search and recover mission. Both teams were told that the
safe was somewhere in the field. It had to be found, opened and the retrieved
device had to be taken back to the base for end game. The safe I used was a
lazer safe I purchased from the Discovery store. Once the safe had been found, I
random four digit code had to be entered to open the safe and retrieve it's
contents. To add some spice to the game, I also set up three STARBASE units as
mines within thirty feet of the safe so that as a player approached the safe
they would be taking hits.
This game went quickly to the bounty hunters. In fact I do not believe any one
was even completely tagged out.
The final game was that the team that had the prize had to return to their
helicopter and take off. The prop for the helicopter was an item I picked up
from Wal-Mart that when you press a button on a green base, you hear a digitized
voice saying pre-launch commands and a spinning propeller then takes off. The
premise of this game was that the bounty hunters had to get to the helicopter
and activate it, which would signal end game. The criminals were given a minute
head start to see if they could find the helicopter and defend it. In the
process of defending the copter they may have a chance to retrieve the prize and
take off them selves.
This was also a fast game as the bounty hunters found the copter and activated
it before the criminals got to it.
Since it was still early, some of the players decided to play an every man for
himself game (well almost every man for himself). Eight players were divided in
two groups (3 and 5) and were placed back to back, facing opposite directions.
At a signal, they all scattered while I counted to 10, whereupon they could then
engage the enemy. The three players that stayed together were eliminated after a
couple of good IR exchanges, then the remaining 5 decided to go after each
other. I lost track of who the final winner was on this one.
All in all, a good day for tagging and looking forward to the next game of 12/8.
I met a family that was actually camping in the area that we were playing. I
offered if they wanted to play, and I believe that if it wasn't that they had
two very young children with them, they would have joined in. They have my web
address so I am hoping to see them again in the near future.
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Mission 11:
Mission 10:
The day for the mission on May 19, 2007 was
great, Although sunny and in the upper 80's, there was a cooling breeze
throughout the day and plenty of shade in most play areas (we play in the
woods). From the original 15 that had said they would attend, I got a call
from a new player saying that last minute company would not allow her, or
her friends to attend. This brought us down to 12 players.
Mission 9: On Saturday, the 24th of March, the Central Florida Lazer Tag group met to do infra red battle in the woods of Davenport. Many of our regulars were unable to attend for a variety of reasons but we also got some new talent that attended their first game and hopefully not their last.
Since I was unsure until the last moment who would attend, I did not put together a mission structured around a story or scenario. Instead we played some simple games for fun.
We started the afternoon off by having the individual players choosing random mission cards to see what team they would be on. We just had two team, green and black and had a total of 12 players.
The first game (and second, were simple games of team elimination for the new comers to get used to the taggers, the terrain and each other. The first game went to the green team, but the black team made us work hard for that win. Most of the black team was taken out fairly quickly but for one member, Gabe Cruz, who is a young and seasoned player. Towards the end, it was Tuck (his second game) and myself hunting down Gabe. Every time we would score a tag, Gabe would run deeper into the woods, and Tuck and myself would go after him.
At one point we had lost sight of him and I went long and left to see if I could come around Gabe's rear, and it was at this point that I realized that we must have been a mile away from base camp.
We were finally able to hook up with the Gabe target again. Tuck and Gabe got in a shoot out and Tuck was taken out, but I was able to land the last two tags on Gabe to take him out of the game. This game lasted for us about 45 minutes which is the longest we have played one set. I was ready to call the game, when we had spotted Gabe the Last time.
This was the first and last win for Green Team. The next game, again elimination went fast and the Black team played as a cohesive team. At one point I was playing alone and was able to land a few tags on the Black team as they were clustered together. But Oscar spotted me and set his Dogs Of War on me. Gabe being the fastest tried to flank me and I was able to land a few tags until I was caught in a four way, infra red bloodbath. I was taken out, and the rest of my team also were taken out soon after.
The third game, I put out some Star Bases as sentry guns and we were going to play Capture The Flag. Since I knew that they would send Gabe (the fastest) after it, I advised our team captain to set up three levels of protection around our base flag. Unfortunately lack of communication and experience led to Gabe running off (even though he got momentarily lost) with it. He had to get the flag back to his base to win so I took up chase running right thru the brush and grass in the open to see if I could flank him, since he had taken the long way around.
I was able to land at least one more tag on him, but it was too late as he was almost back to their base. Black team won again and decided to keep shooting (they were in a blood frenzy) before heading back to camp.
I had another game planned out but most of the newcomers were tired and we decided to call it a day. Until the next game of April 21st, 2007.
Tag you there!
Mission 8:
On Saturday the 20th of Jan., 2007 the
Central Florida Lazer Tag Group met again (every third Saturday of the
month), to do battle. Present was John Falto, his wife Evelyn, daughter
Jolynn and her boyfriend Gabe. Also on hand were Thomas R and his son Adam.
Oscar and his wife Maritza. Brian B and his son Adam both of whom which
drive up from the Tampa area each game (thanks guys) and Angel a local. We
had a total of 11 players, using the ESS system. Link to video footage of mission 01202207
Mission 7: Saturday, Nov. 25, 2006 the Central Florida Lazer Tag Group had it's monthly tag game (we use ESS). Because of the holiday season several of our regular players were unable to attend, however we had a guest - John Pope from the Macon Georgia Tag group was in town and able to attend. Also Chris Morgan and his friend Josh came up from Port St. Lucie, Florida. As regulars in attendance there was Oscar Muriel and his wife Mary, myself and wife Evelyn with my eldest daughter Jolynn and her boyfriend Gabe, as well as Brian and his son Adam. So we had a total of eleven players and the day was great for tagging. The premise of the game was that a prison transport aircraft crash-landed for reasons unknown in a wooded, remote region. On board was a powerful warlord from an ex-Soviet block country that had strong connections in Europe and had very deep pockets. Intel showed that none of the security personnel had survived and that the surviving inmates were loose and armed. A Federal Security Marshal team was sent in to secure the crash site with extreme prejudice. I am not big on role playing but I like to add a little flavor to the game play as to me, it makes a more interesting game. Before we started, I had each player take a random envelope, which had their mission profile (see the image). Some cards were for inmates and some were for security officers. To me this random picking of teams makes for a more even balanced game as not all the same people will be playing together. I also let chance pick the team captains as well. On one of the convict cards I had written in "You are Rasputin" (the evil warlord) who turned out to be John Pope, and for the security people there was a card that read "You are the senior security officer", which turned out to be Gabe. To throw a wild card into the mix, I also set up Brian to be a traitor for the last game, however I left it up to him how he wanted to play his card, if at all. Also I let John Pope (Rasputin) know what the situation was, in the event that Brian wanted to switch sides at the end. Since we had eleven people, unfortunately the sides were not even, 6 inmates (I was one) and 5 security officers (in the future I will jump from team to team to even it out a bit). The first and second games are warm up games to loosen up and learn the terrain for new comers. They are basically elimination games, where the last team standing is the winner. What I do is that the teams alternate starting position to keep it balanced. The first and second games were both good long games but the security people lost both times. The third game, I pulled out some props. The premise of this game was that the convicts knew that the security personnel came in a chopper and were low on manpower so if they found the chopper, they would be able to escape. I used a new LASER ALARM SAFE purchased from the Discovery Store (this "safe" has a light sensitive front panel and a numeric keypad to enter a code to open the door). The idea was that the LAZER ALARM SAFE was the choppers auto pilot, and that if it could be overwritten, the convicts could use the aircraft to escape. However the auto pilot had an automatic sentry system (an ESS shoot back interactive target). The security guards were supposed to hide this somewhere in our neck of the woods and give the inmates a head start to it. When the game was called on, we all made a beeline towards the sound of the sentry system. John Pope was the first on the scene and was able to open the safe. In opening the safe, he extracted a whistle which he was to blow to signal that the objective had been reached and that the game was over. Since he had found it so quickly he decided to not blow the whistle and engage a bit of a firefight none the less. After a while though, he did blow the whistle to mark the game over and at that point, the inmates were still ahead in survivors. On the last game, Chris Morgan decided to sit it out which would have left the security guards at 4 against 6. At this point I moved over to the guards side to even the ranks. Although Chris decided to "sit it out" he was gracious enough to volunteer and take some video for us (thanks Chris!). The premise of this game was a simple domination game. The chopper, which was now in the hands of the inmates would take several minutes to warm up before they could leave. They would need to stay together and hold their ground for 20 minutes while the guards made a last ditch effort to get them. The guards had twenty minutes to get every last one of the inmates, or the inmates would be able to "fly" away and win. Since we (the guards) knew where the chopper was the game plan was to surround it and have a firefight. I put our two youngest players to be the opposite ends of an enclosing circle while I and Brian came up the center within a 100 feet of each other (it wasn't until we started moving that I remembered that Brian could turn traitor on us at any moment so I kept the corner of my eye on him as much as possible). By this time, I was tired and in pain so I was moving slowly so I was taken out fairly quickly. At the dead zone I learned from John Pope that the inmates had planted two players that would do nothing to call attention to themselves or be found. The idea being that once the clock ran out, since they were still alive, the inmates would win. Josh and Oscar were the players chosen to do this and from what I heard in the after game talks, one of the security people practically ran over Josh, and never realized he was there. Oscar at another point was found out and was surrounded by four security guards before he decided to make a break from his hiding place. Using blind fire as he ran, he was able to peg a few shots, one of which took my daughter Jolynn out. With just a few seconds before I called GAME OVER, Josh was found and taken out (the last of the inmates) so even though the security people had lost each battle, they were in the end able to take out the last surviving inmates and stop their escape - so basically the won their final objective. Congradulations to the security team made up of Jolynn, Evelyn, Brian (he decided not to betray his team at the end), Gabe, and Chris (I can't count myself as I only played with the guards in the last game). I believe that fun was had by all. We are taking a vacation in December as I know that most people will be busy with holiday preparations and family visits. I and my family will be going to Puerto Rico to spend the holidays on 12/18. Both Brian and Chris are expecting for the month of December ( congrats gentlemen!!!) so our next game will be in January 2007. More updates as they happen and HAPPY HOLIDAYS!!! John Falto Central Florida Lazer Tag Group See a video clip of the game: CLICK HERE
Mission 6: The September game had to be scrubbed because too many people were unable to take the time off and our Oct game almost went the same route as several people who had said they would come, could not make it at the last moment. However we still had a good group to have fun with. The following is the review that appeared in the lazer tactical action game message board.
Mission 5:
The Central
Florida Lazer Tag Group had it's fifth outing today (5/13/06), and will be
hanging up it's taggers until September, most
Mission 4:
Saturday, April
1, 2006 the Central Florida Lazer Tag Group had it's fourth game, which was
rescheduled from March 25. The weather has started to get hotter here in
Central Florida. We had a total of twelve players turn out, three of which
were new players. Brian and his son drove up from the Tampa area with Phil
(a second time player). Bill (another second timer) came up with a newbie
Ron. Steve
Mission 3:
The Central Florida Lazer Tag Group had it's third outing this past
Saturday, 2/25/06. The theme was a terminator vs human resistance set of
games. Had a late start because of traffic problems delaying the arrival of
some players but at a time we had 18 players going toe to toe.
The day was great for tagging. Clear, sunny with no wind and the
temperature hovering in the upper 50 to low 60's. Brian and his son Adam traveled up from Once we had the group together we split up into two teams of 5
and 4 for a simple elimination game. The method that I use to chose teams to
make it random is similar to drawing straws. I have toothpicks (some colored,
some natural) that a player takes sight unseen. Which ever one they pick is
the team that they will be on. To designate the two teams I had picked up
some bandanas from David Roman several months ago (a set of black and a set
of jungle cammo). With the teams chosen, we walked to opposite sides of a wooded
area, roughly 300 feet apart and called After all payers were back at the base camp and had dicussed
(bragged) about the last game. I set out the props for the next game. I have
four WOW StarBases set up on plant holders so they are about 36 inches off
the ground. The Starbases were set up with FIRE BACK, The next game that we had was another elimination game with the
added twist of the sentry guns. You had to be careful of not only getting
tagged out by an opponent (or a team mate) but by the sentry gun as well. The
Starbase has a strong speaker so you could tell where it was and when ever
the Shields came up, you had an opportunity to move. This game lasted longer
and was more fun than the first. One of our group (Tom) had to leave after this game as he works
at night so we were then evenly matched at 4 vs 4. However during the next
game my cell phone went off as Tom had gotten stuck in the sand while
leaving. I had to tow him out, while the rest of the group played an
"every man for himself" game. By the time I got back we then set up for our last game(s). I
have a SPYGEAR Safe that we would use as a prop. The premise of the game was
that a group of radicals had left a tactical nuclear device to go off. A
group was sent in with a specialist to hold the area and disarm the device.
The radical group would then re-enter the area in order to stop the process
of disarming the device. Basically a game of domination. Oh, almost forgot - the sentry guns were also used. The first game, my team would need to get to the device to defend
it and disarm it. Since I knew how to do it, I disqualified myself as the
specialist. When Game On was called we entered the area looking for the
device while protecting our specialist. We found it and set up a perimeter
while Oscar (the specialist) set about to disarm the unit. At first I thought
that the other team had not heard the Game On signal as we did not see or
hear our opponents but they slowly came into view. We were able to defend our
position and wipe out the radical group and at the same time disarming the device
(although I later found out that Oscar had reset the device three times as he
kept running out of time). After that game, we played it again but switched sides. We left
the SpyGear safe and the sentries in the same place, but changed team
positions. The group that had disarmed the device last time, would now seek
it out to stop the other group from getting to it. We took an opposite side
of the area and when Game On was called, made our way towards the device. We found it, but the group that had to disarm it never showed up.
They couldn't find it, so it then became a game of elimination. Before breaking camp we had one last game of elimination. Since
we had 8 people, we broke up into 4 teams of two. Since I was exhausted and
in pain at this time, I was the first to be eliminated. Well, after 4 hours of games and some great moments (Bill and
Brian doing the dance of death as the last warriors on the field), everyone
agreed that they had a great time and we are looking now for a game next
month. Stay tuned.
I chose a wooded
area in Since the
group was small, and had not played outdoor LT (except for my wife and
myself). I limited the play area and what we would be doing. We played
two games of elimination of Sean, Jill, and Oscar against myself and my wife.
We were using stock ESS gear, and I lent out FRS radios to all players in
case of mishap or someone getting lost in the woods. Oscar, Jill and Sean
quickly learned the ropes and were great players. The first 2 games, Jill
decided to stay back and snipe, however in the last game she really went out
for "blood". The last
game was my own version of capture the flag (retrieve the downed satellite)
however since we didn't have enough people, we could not play it the way I
had originally planned. I had set up two bases opposite a central point where
I had the satellite. I did not space out the bases evenly as the area was so
dissimilar. Our base was in an area where the trees were actually lined up
and we could move quickly, so I put our base about 160 feet in. The second
base, as it was in a dense, wild wooded area I only put in about 100 feet.
The whole idea was to get to the satellite, and physically carry it back to
your base without being completely tagged out. When we got
to our bases and were ready I called While this
old man was pushing his heart to the limit, his wife was taking a casual
stroll through the trees and was able to peg off a couple of hits before she
herself was done in. I am hoping
that we can do this on a regular monthly basis. December may not be a good
month because of the holidays, but I am hoping to get another game going in
January of the new year. Hopefully we can get more participants as we go
along. BTW, couldn't sleep Saturday night because of the pain, but it was worth it. My wife said at 2AM that I shouldn't play tag anymore. As long as they have pain killers, I don't think so!!! LOL! Mission 1: Saturday,
Nov. 19, 2005 was the first official game of the Central Florida Lazer Tag
Group. Conflicts in schedules, and last minute |
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